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Assassin's Creed Origins (2017) - Concept arts & Production Designs: Part 2

In this project I mainly involved in Mood pieces and Environmental concepts, Warships and VFX.

PROP: Greek Piazza 01

PROP: Greek Piazza 01

PROP: Greek Piazza 02

PROP: Greek Piazza 02

Ship: Kerkuorous

Ship: Kerkuorous

Ship: Trireme

Ship: Trireme

Scene Paintover: Karanis Quest giver Area - Murder on the Steps in a Temple 01

Scene Paintover: Karanis Quest giver Area - Murder on the Steps in a Temple 01

Scene Paintover: Karanis Quest giver Area - Murder on the Steps in a Temple 02

Scene Paintover: Karanis Quest giver Area - Murder on the Steps in a Temple 02

Ship: Fireship Felucca 01

Ship: Fireship Felucca 01

Ship: Fireship Felucca 02

Ship: Fireship Felucca 02

Ship: KRS Cleopetra

Ship: KRS Cleopetra

Ship: Trireme Material

Ship: Trireme Material

Ship: Trireme Tents

Ship: Trireme Tents

VFX: Weak points States - Trireme Wings 01

VFX: Weak points States - Trireme Wings 01

VFX: Weak points States - Trireme Wings 02

VFX: Weak points States - Trireme Wings 02

Ship: Felucca, the static boats

Ship: Felucca, the static boats

Character development: Berenike

Character development: Berenike

Faiyum: East Flavour

Faiyum: East Flavour

Paintover: Faiyum World - Outpost Granary

Paintover: Faiyum World - Outpost Granary

VFX: Stone Circle Planetarium 01

VFX: Stone Circle Planetarium 01

VFX: Stone Circle Planetarium 02

VFX: Stone Circle Planetarium 02

VFX: Stone Circle Planetarium 03

VFX: Stone Circle Planetarium 03

VFX: Stone Circle Planetarium 04

VFX: Stone Circle Planetarium 04

VFX: Stone Circle Planetarium 05

VFX: Stone Circle Planetarium 05

VFX: Stone Circle Planetarium in Animated Gif

VFX: Stone Circle Planetarium in Animated Gif